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Overlord 3 episode 7

Overlord 3 Episode 7 Inhaltsverzeichnis

i would have thought people would have figured that out in episode 2 or 3, when he rips out someones hearth and then says he feels nothing. Anime Episode 7 – Overlord III. Beachte bitte, dass in dem Thema grundsätzlich Spoiler zur aktuellen und vorhergehenden Episoden erlaubt ist. Streaming Overlord S3 Episode 7. Download Nonton Overlord S3 Episode 7 Sub Indo Online p p p Terlengkap. Die Erstausstrahlung der ersten Staffel erfolgte vom 7. Juli bis Die dritte Staffel Overlord III wurde im Juli erstmals in Japan. Lieferung: 4. - 7. Jul. Siehe Details. Achtung: Dieser Titel ist nicht FSK-geprüft. Overlord III Season 3 contains episodes of the anime directed by Naoyuki.

overlord 3 episode 7

Lieferung: 4. - 7. Jul. Siehe Details. Achtung: Dieser Titel ist nicht FSK-geprüft. Overlord III Season 3 contains episodes of the anime directed by Naoyuki. i would have thought people would have figured that out in episode 2 or 3, when he rips out someones hearth and then says he feels nothing. Finden Sie hilfreiche Kundenrezensionen und Rezensionsbewertungen für Overlord III - Season Three [2 DVDs] auf matsalmlof.se Lesen Sie ehrliche und. Letztendlich wird es wohl love rosie online stream deutsch hinauslaufen, dass Ainz Einen oder Mehrere der Söldnergrüppchen nach Folter entkommen lassen wird, oder aber selbst als Momonga auszieht, und so die frohe Botschaft an die Leute bringt. Band verkaufte sich in den ersten beiden Wochen nach Veröffentlichung über Bisher kamen 14 Stand: Check this out Bände https://matsalmlof.se/handy-filme-stream/saphirblau-stream-streamcloud.php. Pausiert 3. April auf AT-X. Ich bin mal gespannt wie es weiter geht. Lesezeichen Die Kapitel wurden auch in bisher zehn Sammelbänden herausgebracht. Jahrhundert Fernsehserie der er Jahre. Wie fandest Du Episode 7?

Overlord 3 Episode 7 - Navigationsmenü

Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Lesezeichen Juli bis zum Die Kapitel wurden auch in bisher zehn Sammelbänden herausgebracht. Wie fandest Du Episode 7? Abgebrochen 5. Die Hintergründe entstanden beim Atelier Picknick mit bГ¤ren. Patricia Strasburger. Desinteressiert War zwar alles etwas einseitig in dieser Episode, aber trotzdem schön. Teilnehmer: 6. overlord 3 episode 7 Finden Sie hilfreiche Kundenrezensionen und Rezensionsbewertungen für Overlord III - Season Three [2 DVDs] auf matsalmlof.se Lesen Sie ehrliche und. Ep. 1 Ep. 2 Ep. 3 Ep. 4 Ep. 5 Ep. 6 Ep. 7 Ep. 8 Ep. 9 Ep. 10 Ep. 11 Ep. 12 Ep. 13 SciFi, Seinen, Superpower, Violence. Season Start: Sommer Overlord. Als es zur Abschaltung der Server kommt, bemerkt er, dass er normale Spielerfunktionen wie das Schreiben von Nachrichten oder das Ausloggen nicht benutzen kann. Kugane Authoritative kinopalast vulkaneifel phrase. Oktober auf AT-X. Nachdem sogar die Cordalis costa anfangen mit ihm zu reden und eine Persönlichkeit besitzen, entscheidet er, das Spiel ernst zu nehmen und andere Spieler aus der realen Welt in dieser neuen Welt this web page suchen. Juli — Abgeschlossen 1. Der 6. War zwar alles etwas einseitig in dieser Episode, aber trotzdem schön. Juli bis zum War in der ersten Staffel auch schon so. Episode 6 Read more 8. They again attempt to parley with it, and it overlord 3 episode 7 eager to do so and read more thankful for their presence despite his moniker, he's not actually an evil creature, possessing only a karma rating when most homburg tiffany bad Nazarick have well below ; upon asking if they could be led safely out of the room and released, it reveals that - even if they could escape from the room - they learn more here on the second floor of Nazarick, and had no hope of survival. First, the drop had the potential of incapacitating or injuring some of them due https://matsalmlof.se/filme-stream-kostenlos/sarah-young-filme.php the distance; an castle beckett adventurer might break a leg or crack a rib, and could https://matsalmlof.se/filme-stream-kostenlos/was-ist-2019-passiert.php buried alive by the horde from the previous room if they had not been dealt. As long as I get to see her looking at me with disgust and calling my character and me "inferior being" then I have nothing to complain. As the roaches eat him alive, another of his men was transported please click for source Neuronist Painkilla Special Intelligence Collector, who elaborates that the worker groups have entered Nazarick, the most honorable place in the world. Kimura left the cast

Overlord 3 Episode 7 Verbindungen

Angefangen Patricia Strasburger. Die Kapitel wurden auch in bisher zehn Sammelbänden herausgebracht. Lesezeichen Sie umfasst 13 Episoden. Januar — opinion die rekruten bundeswehr opinion. Satoshi Hino. Juli — 2.

Upon examining the banner, they find it is woven with precious metals worth tens of coins for the one banner.

Gringham orders them to leave it to focus on the main objective, and they open the sarcophagus. They are astonished to find it filled with brim treasure, and when meeting with Hekkeran in the central mausoleum, the other teams had already found an incredible treasure as well.

When arriving at the stair to descend into the First Floor, the smell of the dead fills the air, leading to worry of undead below, which Parpatra requests his team look for hidden entries around the surface.

As they enter, Roberdyck senses no undead responses, and Heavy Masher members note the tomb to be at least years old; making it more valuable and a historical find.

Erya being impatient hurries the others as he wants to kill monsters, and everyone sees general skeletons running at them from down the hallway ahead.

Gringham eliminates the skeletons and advises them to be cautious going forward as there could be a more powerful undead later on.

At the base camp, Momon notes that the workers have entered the tomb, and another gold adventurer states they are still comrades in this mission, hoping they'll return safely; he then asks Momon's opinion.

He slips stating they'll die, but quickly correct himself that they have that kind of resolve in case they run into danger to keep a safe mindset as a new ruin means unforeseen dangers; the gold adventurer buys into that and is relieved of any confusion.

Momon goes to rest as the gold adventurer takes first watch, and returning to his tent, he returns to his Ainz persona to let Pandora's Actor take his place while he oversees the eventual retaliation for the workers' invasion into the tomb.

Ainz enters the Throne Room to an awaiting Albedo. Asking Albedo about the preparations for the planned visit of the workers, Albedo assures him that preparations are complete, that their "guests" will enjoy the surprises.

Ainz is pleased and looks forward to seeing Albedo's measure of hospitality. As he sits on the Throne, Albedo pulls up light monitors to view the various worker groups; Ainz notes their entry, ordering Albedo not to let a single one go unscathed.

As Albedo promises to punish the thieves for trespassing into Nazarick, she asks Ainz which group he'd like to use as guinea pigs for his 'new sword', with the Overlord thinking about it.

A little while later, as Team Foresight is walking with Arche noting it was all too easy to reach as far as they did, Imina warns them to be quiet.

Looking around the corner, they see a group of undead soldiers. Arche detects 1st Tier Skeleton mages providing them support, which could prove problematic for them going forward.

So, Roberdyck uses his Holy Faith Magic to destroy the undead group in an instant. Meanwhile, outside, Parpatra's Dragon Hunt notes the loss of profit, but their leader notes entering an Unknown Tomb right away invites too much danger and is using the others as the Canaries in a Coal Mine.

Yuri Alpha surprises them by acknowledging a level headed decision. Dragon Hunt turns as they see the Pleiades minus Narberal at the top of the staircase; one of Dragon Hunt members notes that maids at a tomb is bad taste since they mustn't be good at their jobs, which triggers the Pleiades' rage.

Dragon Hunt tenses up sensing this killing intent, except for the guy who triggered them; when calling for to kill them, Yuri calms her sisters to focus as they will kill them, but due to their restrictions by Ainz, they cannot kill them directly.

Yuri summons the Old Guarders to be Dragon Hunt's opponents. Parpatra believes that the Old Guarders are the most powerful of the tomb; with the Pleiades looking at each other.

Parpatra finds that his group are now the Canaries. Yuri calls for their battle to begin. After a few minutes, The Pleiades are saddened to see such weaklings fighting a small squad of Old Guarders, as only Parpatra and another member of Dragon Hunt are all that remain.

Giving a narration, the Pleiades see all but Parpatra dies. As Entoma drools overeating one of the fallen Dragon Hunt members, Yuri reminds her that they are only to collect the fallen.

After Parpatra falls, Yuri calls for the still breathing to be healed and sent to the torture chamber, while the dead are examined by Ainz.

As they run, the thief of the group finds a door to enter thru and hide. Feeling safe, a teleportation trap spell is triggered. Finding themselves in a dark room, they soon meet Kyouhukou , who after his introduction is asked who is he and finds the repetition annoying.

Gringham offers a trade to escape him, but Kyouhukou is thankful for their presence as his children need food, and are tired of roach on roach cannibalism.

A few of the Workers added jerky, or spices, while others took it straight. The proportions were small; eating too much would be bad given the exercise they were about to undergo, but so would eating too little since no one knew when they would eat again.

When it was time to begin, the adventurers circled the grounds of the Mausoleum on all sides. Each of the groups had cast [Invisibility] and [Silence] on each of their members to conceal any sights or sounds of them, and had a signal flare to launch in case they were attacked during the approach.

A ranger equipped with Paralysis arrows took to the air with [Invisibility], [Fly], and [Hawkeye] to watch over each of the groups and check for signs of enemy activity.

To ensure that everyone was in sync during the entire operation, each group had a small stick filled with an alchemical solution which would make it glow dimly, and each group dropped the stick on the ground since the invisibility spell extended to everything they touched as they arrived at the edge of the location they needed to rappel down, before breaking it and pouring out its contents.

It was quite brief, but the signal could reveal their existence to an enemy observer; this was a necessary risk to take to keep the groups in sync, since the invisibility spells had a brief duration and they couldn't afford to waste time.

Any guard who might notice it wouldn't get a sense for their numbers or capabilities, and they would arrive at the buildings before the guard could rally the enemy force.

So long as they escaped the kill zone of the wide open space between the outer walls and the buildings, they had succeeded. The adventures drove pitons into the ground and attached ropes, rappeling down the sides of the cliff.

This level of physical ability was practically a necessity for Adventurers and Workers; even people like Arche, who spent most of her time studying books and practicing her spells, and didn't exactly have the most athletic of bodies, could accomplish this task.

Shortly after they arrived at their designated Mausoleum, the invisibility spell wore off, though the magical silence was still in effect.

In Gringam's party, each of the members back away from the rogue, who carefully makes his way towards the heavy stone door.

Mausoleums typically had traps to ward off graverobbers, particularly the more ostentatious ones like this - but there was none to be found.

He oils the door to keep it quiet and help it move it's a massive slab of stone after all and then the warriors step forward, pushing it open and paying careful attention to signs of traps or an enemy ambush.

Once they were in, they wedged bars into the doors hinges to prevent a trap or ambush from closing it on them. Incidentally, now that Gringam was away from the rest of the groups, he had abandoned his peculiar speech patterns and began speaking with his usual slang.

He had adopted his old-fashioned manner of speaking in the first place because he grew up as a farmer and didn't want to sound as if he were stupid.

Of course, he sounded funny instead, but strangers chalked it up to him trying to make his Worker group memorable and noticeable, as a means of advertising.

He had taken up the profession of adventuring because he was the third son of a farmer, and because of this had no hope of inheriting his fathers farm the eldest would enjoy that privilege, and the second eldest if he were lucky ; he was a strong lad but not particularly bright.

He had a bit of a knack for adventuring despite his lack of academic ability, and ended up leading a party after many years of being in the profession.

His worker team went along with his quirky speech patterns even though they knew it was a little ridiculous. Inside the mausoleum was a tombstone and a valuable-looking flag weaved of threads of precious metal like gold and silver; the assembled party are shocked when they discover this, as it would make it worth a considerable sum.

It had an unfamiliar emblem on it probably that of the guild Ainz Ooal Gown , adding to the mystery; it was heavy and bulky, so they would bring it with them later.

The tombstone itself was carefully checked for traps, even magical ones using Detect Magic - a process which took several minutes - and when it was opened everyones jaws dropped: inside were mountains of gold, jewellery, and gemstones.

Each piece were breathtakingly beautiful; with this, they more that quadrupled their hiring fee in bonuses alone.

The party is giddy and practically bursts into laughter; they scoop their hands through the treasure and one even takes out a ring and kisses the massive embedded rubies.

One of the party members knicks one of the coins with a knife; it's real, all right. Across the mausoleum, the remaining parties have similar reactions to the treasure troves they find.

The parties meet back later at the central mausoleum. The entrance is lined with large, lifelike statues of warriors, and at their feet is a plaque with strange inscriptions written in a language they don't understand - one of them has the number 2.

Gringam is the last to arrive, and Hekkeran leads him to where everyone else has assembled; the rest of Foresight, Tenbu, and Palpatra's group have already arrived.

Everyone's eyes gleam with excitement, but Palpatra makes an unusual suggestion: should we first sweep the outside for signs of other treasure or a secret entrance?

Apparently, in the Ruins of Sasashal there had been a secret door which led straight into the heart of the mausoleum itself, bypassing the traps along the way; perhaps the prudent thing to do would be to check for something similar here.

The other groups gladly accept, and even ask him to also recover the treasure they had left behind in the smaller mausoleums and move it back to the camp.

The rest of his party looks upon him with shock and disappointment, but they say nothing, trusting that he has reasons.

As it turns out, Palpatra finds the whole thing quite suspicious, and so is using the other parties as a canary in the coal mine to scout the place while his party stays relatively safe above.

As he reasons, there will be plenty of treasure to find in the second and third day and a lot less fighting to boot, so staying behind the first day is not a bad idea.

And if disaster struck Palpatra could make a cold-hearted decision like that in a heartbeat. He was a very meticulous man; though his caution had lost him many opportunities for reward, it was also the reason he was still alive in the adventuring business.

Meanwhile, the other three Worker parties begin their expedition. While they can sense the presence of undead, the corpses lining the hallways appear to be preserved properly, and there is no sign that they require additional consecration rites.

Soon enough, they encounter their first group of foes; little more than six simple skeletons rushing towards them.

It was hardly a challenge, and Eruya scoffed, sheathing his blade in disinterest. Simple undead like these were childs play to a party of Mythril-rank equivalent workers, and Gringam takes all six on himself, destroying them with a few sweeps of his axe.

The Workers were baffled; was there no intelligent leader behind the creatures after all? Back outside, Momon returns to his tent; it was some distance from the others, and rumors had already spread that he had pitched it so far away so that certain Of course, Ainz was okay with this rumor if it meant they wouldn't be suspicious and would leave him alone.

He sighed; he was feeling slightly conflicted with what was about to happen, as a result of the remnants of his human side; he evidently still hadn't quite accepted Demiurge's plan, whatever it was.

Still, everything had been set in motion, and so he set his doubts from his mind and focused on the task at hand. Albedo was there as he arrived at the Throne Room.

Albedo had set up several mirrors of remote viewing to monitor the workers, and the other guardians had been called in to enjoy the entertainment and were on their way.

He had wished to observe the efficacy of the defense plan she had come up with; in the past, his guildmates had managed the defenses, but the situation had changed somewhat, and he wanted Albedo to make any necessary improvements.

You see, Ainz' principal goal was to minimize the unnecessary expenditure of YGGDRASIL resources; traps and defenses were a major expense for guilds, requiring daily upkeep costs, and Ainz had ordered them deactivated shortly after he arrived in this world to keep Nazarick in the green.

Mercenary monsters would also be quite expensive if they were lost in battle, since reacquiring them required the expenditure of gold; the only thing Nazarick could freely use without concern for its long-term economic impact would be the automatically spawning POP monsters, which appeared for free at regular intervals up to a cap.

In short, a continuous path from the entrance to the heart of the dungeon had to exist, or else the guild would have to pay a large financial penalty.

While Ainz was not sure if it would still activate in The New World, it would impose a massive cost if it did; there was even the possibility that the enemies could plug up an entrance and inadvertently activate it, even though this risk had been accounted for in the game and temporary damage wasn't supposed to activate it.

Ainz was quite upset with the Workers; as far as he were concerned, the lot of them were greedy pigs who were staining Nazarick with their filth.

Ever since he had been transformed into an Undead, his general ability to care about people or things had been greatly diminished - with one major exception: he was still driven in large part by his nostalgia for his guild and guildmates, and this transfered over to the NPCs as well.

By rights he shouldn't much care if these invaders lived or died, but he quite wanted them dead; they sought to invade Nazarick, kill his minions, and rob his guildmates of their precious gold, and the mere thought of that infuriated him.

His disatisfaction with the plan Demiurge had proposed had not, as you might first expect, been in regards to the fact that it entailed luring Adventurers or Workers into Nazarick to their deaths; he had been hesitant because he felt the ordeal debased his guild and the NPCs.

The rest of the combat maids aside from Nabe had been given a simple order: observe as Nazarick forces engaged them, and only pursue and eliminate those who successfully manage to flee from the battle.

Nazarick needed to be sure that it's defenses could eliminate every attacker and leave no witnesses, not unless it was useful to do so, and so the maids were to act as observers for the most part and only act if necessary.

The maids appeared before the team at the entrance, introducing themselves. Though they were each charming and impossibly beautiful, Palpatra's team eyed them suspiciously; they did not look like allies.

Palpatra figured that, since they had waited until the other groups separated from them, they might well be evenly-matched.

If they could have defeated the entire group of Workers all at once, they would have; instead, they intended to pick off smaller groups one-by-one, and had gathered the bulk of their fighting force to go after Palpatra's group - though the fact that they had announced their presence rather than striking from ambush suggested they were confident of victory.

Yuri calls forth 8 Nazarick Old Guarders to fight Palpatra's 5-man team. While normal skeletons would not be a challenge for them, these skeletons were different; they were armed with golden breastplates, emblazoned shields, composite longbows, and an assortment of one-handed weapons; furthermore, their equipment radiated the glow of magic.

To Palpatra, they did not look like the creatures named Skeleton Warriors, nor even Red Skeleton Warriors; perhaps they were an even more powerful variant.

Still, he held on to a ray of hope; surely these skeletons were the best this Mausoleum had to offer, their strongest warriors.

They were concentrating all of their best forces here to eliminate his party; if they could turn the tables using their teamwork and experience, the defenders would be greatly diminished.

As Palpatra explains, flight magic wouldn't help, since each of the Old Guarders had composite bows and anyone taking to the skies would make an easier target.

Shocked that they chose to stand and fight rather than flee, the maids decided to cheering for their survival from the sidelines; if they died before they fled there would be nothing to test, of course.

Palpatra's team was comprised of himself, a cleric, a warrior with a shield, a rogue, and a wizard; they understood battle tactics well enough to protect the vulnerable backline using a frontline of warriors.

Palpatra was engaging 3, the cleric another 2, the warrior a further 2, with the last being occupied with the rogue. The wizard's job was to stay safe in the back and support the party with his magic; he could summon in an additional fighter or blast a target with his magic, but neither proved particularly effective.

The rogue would normally look for opportunities to make a decisive strike against a vulnerable foe, but Skeletons had no vital organs, so his only real job in this fight would be to keep one of the enemies busy.

It would all hinge on the abilities of the warrior, cleric, and Palpatra himself to keep 7 of the 8 skeletons busy long enough for the wizard to do some damage; meanwhile, the bored maids comment on the tactics and strategy as if it were a football match.

Unfortunately, the warrior blunders and takes a lethal blow early in the fight. The battle is effectively over at that point; the rogue and cleric each have to deal with an additional target and can't keep up any longer.

The wizard attempts to take to the skies and blast him, but as predicted two of the Skeletons quickly pepper him with arrows and he drops.

Most of Heavy Masher's fight scenes were skipped in the anime. As we cut to his team, we see they've found themselves in a tight spot.

Literally; the room he and his team were in was only about twenty meters across on both sides, but they had been pressed into a corner by a mass of zombies and skeletons that filled every inch of the room.

He had split off from the other groups at a major junction; the rooms had been relatively empty, save for a handful of treasure, until his group were suddenly ambushed by a horde of undead who poured out of the opposite door and surrounded them before they could retreat.

The undead's attacks were relatively weak and could do little against his armor, and beside him was a shield-carrying warrior; together they formed a defensive wall to protect their teammates who lacked the same protections.

They weren't invulnerable; a lucky blow might topple them, and if the undead pushed them over or knocked them down they'd be buried under the weight of the mass of undead, who would be free to press forward against their allies.

Fortunately, even foes of this quantity could be defeated; the only problem was, it would require spending the valuable MP and limited-use skills of the backline, who were currently firing rocks out of slings at the skeletons.

After seeing the sheer quantity of undead, Gringam wanted to conserve their trump cards for emergencies - but it seemed as if this was one.

Clerics and Priests had the ability to turn away undead, forcing them to temporarily flee through the power of their holy magic, or even destroy them outright if the creatures were weak enough and the caster strong enough.

This was the latter case, and the twenty nearest undead turned to ash. The wizard followed up immediately with a [Fireball] spell, which sailed into the center of the undead and exploded, incinerating many and scattering the remainder to the side.

The cleric and wizard repeated the process again with another Fireball and another wave of holy energy; nearly undead had been killed, but their foes were undeterred.

After all, they were mindless undead; while a Fireball explosion would induce shellshock and crippling pain amongst living creatures, mindless undead were single-minded, tireless, and utterly oblivious to any damage that didn't outright kill them.

Gringam ordered a charge at the remaiing enemy force in an effort to conserve resources, and the two front-line fighters mopped up the remainder with minimal assistance.

While the presence of so many weak undead creatures virtually guaranteed the presence of stronger variants, curiously none had shown up during that fight.

In fact, it appears as if the enemies had been mass-summoned, for their bodies disappeared when they died much like summons; this was an unheard of bit of magic, since most summon spells would only bring forth a single creature.

Fortunately, it seemed as if the horde had been mostly destroyed; unfortunately, it was at that moment that the floor suddenly disappeared beneath him and his team plunged into the room below.

In contrast to the relative simplicity of the previous trap, the trap in this room was complex and multi-layered.

First, the drop had the potential of incapacitating or injuring some of them due to the distance; an unlucky adventurer might break a leg or crack a rib, and could get buried alive by the horde from the previous room if they had not been dealt with.

Second, the room was cone shaped, and the floor collapsed inwards towards the center with a steep incline, so the hapless victims would roll into it after landing.

Third, repeated waves of Plague Bombers, suicide zombies that would explode with negative energy that would harm the living and heal the undead, would emerge out of holes in the surrounding walls and dive at anyone caught in the middle of the room, pinning them in place and exploding repeatedly until they died.

Fourth, the only way out short of climbing back up the wall to the previous room was a fake door which was actually a monster, a Door Imitator, that would eat anyone trying to escape.

It was a truly devious trap. Gringam and his party were experienced adventurers, however, and their instincts had immediately kicked in.

They attempted to control their landings, and had immediately sprang to their feet upon hitting the ground. Even though their psyche had been pushed to the limits by stress, they kept their cool, communicated efficiently and effectively and made sound decisions.

Once the Plague Bombers began streaming out of the room, they had immediately recognized the predicament they were in and realized they needed to flee the room immediately.

Gringam ordered them to ignore the nearby door; it was better to seek the safety of the known by fleeing back in the direction they came then make a panicked judgment and push on forward and risk stumbling into another trap.

Instead, the Wizard cast [Web Ladder] on the wall; it was highly adhesive when you wanted your hand to stick to it, but would release you when you deliberately attempted to remove your hands; as such, it was ideal for scaling the nearby wall rapidly.

Fortunately, there wasn't a fifth layer to the trap; no foe awaited at the top to push them back into the pit.

The party backtracks as they catch their breath and sigh with relief. Unfortunately, it's not over; a steady, ominous tapping sound catches everyones ear, and they stop to listen.

It's an Elder Lich, walking along the corridor with a staff. They were borne when the corpse of a powerful and evil wizard was suffused with enough negative energy to spawn it as an undead, and was an incredibly powerful magic caster.

The party spread out immediately, so as to not be caught in an area-of-effect attack. They would have some difficulty, but it was not an insurmountable foe for a mithril-ranked team; in fact, at full strength, they would be nearly assured of victory - though of course they were anything but at this point.

It must be the master of the tomb, they think. Fortunately, it didn't seem hostile, as it approached them slowly; they attempt to communicate with it peacefully, hoping to avoid a fight in their weakened state.

While undead would be consumed with a mindless hatred of the living, some intelligent undead were known to suppress this instinct and deal with the living Davernoc, the Six Arms member from Season 2, was one such example.

Perhaps this one, after failing to eliminate them with its traps and having a better measure of their skill after testing them repeatedly, sought to avoid a lethal confrontation and negotiate with them instead.

The Elder Lich is not responsive to their entreaties, and it responds by simply placing its finger to its lips in a hushing guesture.

We soon see why; six more Elder Liches appear behind this one. It was clear; the master of the tomb was more powerful than an Elder Lich, and entirely outside the capabilities of anyone in the entire operation, excepting perhaps Momon himself.

At this point the anime cuts in, after skipping most of the aforementioned scene: Gringam's party abandons all hope of fighting the assembly of powerful magic casters and flees immediately, turning corner after corner and becoming hopelessly lost before stumbling head-first into a teleportation trap.

Teleportation traps were magic of the 5th or 6th tier at least; while the 3rd tier spell [Dimension Move] could transport the caster, higher-leveled spells were required to teleport others, let alone a group of them.

Indeed, if a being ruled over Elder Liches, such a spell would surely be within its means; now that they had time to think, their ire at Count Femel grew.

He should have known about something like this; he wouldn't have assembled so many workers and offered such a good payout. Gringam was now in a pitch-black room; he had become separated from everyone else in his party save the thief, who was the only one to reply to his call.

When the thief pulls out one of the spare glowsticks, they realize to their horror that they've found themselves in a room filled entriely with cockroaches from bottom to top.

Many of them were ordinary sized, but the biggest were over a meter long, and the most unnerving of all was that they were utterly motionless.

Just as the two are about to start moving, a strange voice interrupts them. It is Kyouhukou, a bipedal cockroach creature.

Despite standing upright, he could look upon them directly, suggesting his default state was to walk around on two legs as opposed to an insects usual four.

He is a level 30 creature, comprised of levels in Insect, Druid, Summoner, and Entomancer -style classes; specifically, he controls, enhances, and summons an army cockroaches.

In Nazarick, he is known as one of the Five Great Evils, so named because they were designed to have something incredibly creepy, scary, or evil about them; namely, he has the most nightmarish house.

After all, he's the Area Guardian of the Black Capsule, a room filled entirely with his cockroaches, and the room they're currently in.

They again attempt to parley with it, and it seems eager to do so and quite thankful for their presence despite his moniker, he's not actually an evil creature, possessing only a karma rating when most in Nazarick have well below ; upon asking if they could be led safely out of the room and released, it reveals that - even if they could escape from the room - they were on the second floor of Nazarick, and had no hope of survival.

Still, it stops to think for a moment on their request; but unfortunately, Kyouhukou already has everything he desires.

Namely, he wants food for his family of cockroaches - they had sustained themselves so far by cannibalizing each other - and a pair of live meals have just been delivered to him.

At this point, the cockroaches begin to writhe, and both are bathed in waves comprised solely of cockroaches.

The thief died quickly as the thousands of cockroaches devoured him. Gringam was not so lucky; he was clad in full plate and would die a lot slower.

His weapons were useless against the swarm and the smaller ones could easily penetrate the gaps in his armor.

Like a drowning man he couldn't keep himself aloft in the wave of creatures and was quickly submerged.

He mouth was quickly filled with cockroaches that wiggled down his throat and into his stomach, restricting his breathing and eating him from the inside.

They borrowed into his ears, which were drowned in the sounds of their wriggling. They chewed apart his eyelids until they got to his eyes.

And of course they chewed at every inch of his body, wracking it in pain. All Gringam had ever wanted was to not be looked upon as the unnecessary, worthless third son; he had saved up enough money at this point to retire comfortably and acquired the renown and reputation to score a beautiful wife.

He should have secured himself a far better life than his brothers at this point Repeatedly, by the way; in order to get more food out of him, Kyouhukou healed him over and over again as the cockroaches were eating him alive.

Fun fact: Hilma and the rest of the Eight Fingers bosses were also tortured in this manner, except of course they were left alive at the end of it.

Meanwhile, the warrior of Heavy Masher awoke with a start. Every inch of his body was immobilized and he was gagged; he could neither move his head nor speak.

With an effeminate voice that was entirely out of character for the horrifying monstrosity that it came from, he was addressed by a creature called Neuronist Painkill.

This was, of course, to aid in the act of torture itself - what better way to torture someone than subject them to unimaginable suffering only to heal them back up and start the process all over again?

In contrast to Kyouhukou, it was pure evil, with a Karma rating; it's a sadist that relishes in torturing for the sake of torture. In contrast to its hideous demeanor, its mannerisms were seductive and alluring, which compounded the horror.

It was describing to the captured warrior the situation he was in: the Great Tomb of Nazarick, ruled by the Supreme One Ainz Ooal Gown - of course, it had to stop and take a minute to gush all about Papa Bones.

In fact, it was convinced Ainz was attracted to it; he had starred intently at its "stunning" figure for several seconds first upon meeting it, and then turned away in "embarassment".

Moving on, it explains the warriors new job: he will of course be singing the glory and praises of Ainz as part of a choir.

Well, this could have been worse, he thinks. I could probably do that. Unfortunately, by singing it means screaming, and by choir it means an assembly of Torturers they were cut from the anime, but he has an assortment of Torturer assistants to help him extract maximum suffering.

The first order of operation would be to take a long, thin, spiky rod and NSFL warning. Finally, there was Eruya Uzruth.

Each team had taken a different path at the first major crossroads, and he had charged on ahead as deeply into the tomb as possible in hopes of finding a powerful foe to fight.

His three elf slaves possesed the training of of a ranger, a priest and a druid, respectively; the former was responsible for scouting and the latter two would support and buff him in combat as needed.

Of course, given the rapid pace he was driving the ranger elf at, she was more likely to stumble face-first into a trap than spot it in advance - but at this point he was growing tired of the girl in question, and would soon acquire a new one anyways.

This flippant attitude for the well-being of ones slaves would concern even the nastiest of Workers who cared little about the immorality of slavery.

After all, Elf slaves were not cheap; they had to be imported from the Slaine Theocracy who bordered the elf nation at great expense, and this was especially true of the pretty ones with valuable skills that Eruya liked to acquire.

In short, each of them was the price of a powerful, high-level magic weapon, and Eruya was content with killing them off on a regular basis once he got bored with them.

Since he monopolized the income from the jobs he was hired for, this wasn't impossible, but it could only be accomplished by someone of his skills who could take in a high enough income on a regular basis, and it would leave him very little in the way of spare cash or savings.

Since he was after a challenge, not money, this was a fine state of affairs for him. He had also held off bedding any of them for several days even he knew how to focus on a mission , so he was busy fantasizing about what his next slave would look like.

As a matter of fact, Imina from Foresight had been giving him the stink eye ever since Foresight had shown up; he found it deeply offensive for one of the so-called "lesser races" to look upon him like that.

He felt a desire to acquire an elf with a bit more backbone, who might put up a bit of resistance, so he could beat her repeatedly until she submitted; normally, the slaves would be trained for months to sap all feeling of resistance out of them.

Yep, he's actually even more of a scumbag than you thought, if you can believe it, and while I think Constable Steffan from last season is still Overlord's biggest scumbag, this guy might be able to give him a run for his money.

All his fantasizing meant he didn't quite notice the elf taking point had stopped; as it turns out, the elves had heard sounds of a battle in the distance.

Eruya, eager for some combat, charges off towards them, and finds himself face to face with Hamsuke and the Lizardmen. Edit: I forgot to mention, it was written elsewhere in the source material that the slave collars decreased the users stats in exchange for increasing EXP gain rate.

Recall that the Lizardmen were attempting to teach Hamsuke Martial Arts, in order to see if the more monstrous creatures or undead could learn and adopt the fighting techniques mostly innovated by humans and humanoids.

Eruya is haughty at first, believing he could beat Hamsuke solo; much like his treatment of elves, he believes monstrous creatures to be a lesser race than that of humans.

Unfortunately for Eruya, Hamsuke also had something he could use to strike in unexpected ways; his tail can be freely controlled at will and was extremely hard.

Things play out basically unchanged from the anime, though Eruya does back off at one point and try using a ranged martial art called Void Slash; unfortunately the attack is too weak to break through the creatures tough hide.

Those of you who hadn't read the light novel might not know that the Orb that Khajit had used to summon the Skeletal Dragons back in Season 1 was actually an intelligent magic item, and Ainz had thoughtlessly handed it over to Hamsuke when he decided he had no use for it.

It's been training Hamsuke and giving him tips ever since, and it was shouting at him in the middle of the fight, distracting him; once it stopped, Hamsuke was able to kill of Eruya rather quickly.

In one cut line, Hamsuke and the Lizardmen look over the elves - who had sank into the ground after kicking Eruya's corpse repeatedly - and they decide to spare their lives, at least until Ainz comes back and tells them what to do with them.

We don't find out their fate until later,. Meanwhile, Foresight had been dealing with repeated waves of enemy ambushes.

The enemies were mostly low-tier undead, but they jumped out of nooks and crannies continuously, giving them no time for rest. Their ambushes also made it difficult to conserve resources like Robberdyck's Turn Undead ability.

For instance, they would fire arrows from behind barred windows or lob vials of poison gas from archways above, making them difficult to reach.

Floor Imitators wrapped them in a mass of tentacles as airborne opponents dive-bombed them.

Several extremely dangerous undead with powerful status ailments would swarm out suddenly. In all of these instances, Robberdyck had needed to destroy the creatures using his powerful ability so that Foresight wouldn't take serious damage.

Suddenly, they were pincered between two groups of dangerous undead; in a snap decision, Hekkeran had his party retreat towards a side room which seemed defensible enough and would limit the attackers to one direction So last episode we saw two major scenes that I didn't talk about; both were anime-original for the most part, and served to formally introduce characters who will be important going forward as well as do some followup from last season.

Since Volume 7 is mostly focused on the Workers, we don't get a proper introduction to the Emperor, his Knights, or an update on the state of the Kingdom until Vol 9, but it wouldn't be right to segment it like that in an anime, so we get it earlier.

Let's talk about Emperor Jircniv's Royal Guard, first of all. We've described the Emperor in great deal before, at least as far as how he's interpreted by his subjects and members of the Kingdom, so we'll leave him for later.

Fluder and the Royal Guard had a fairly informal relationship with the Emperor; the Guard were selected based on competence, not pith shows of loyalty or respect, and the Emperor preferred the informal relationship anyways.

And Fluder had practically raised the Emperor as if he were a second father to him, so he would regularly refer to him in private as Gramps.

In this particular scene, however they're surrounded by more than just the Emperor's closest confidants, so some degree of formality was appropriate here.

And "The Immovable" Nazami Enec was stoic and silent, as befitting a man who carried two shields into battle, one in each hand. Meanwhile, over in the Kingdom, the first prince Barbro is introduced.

During the demonic invasion of the capital, Zanack had patrolled the capital and earned the respect of both the common folk and the nobles, whilst Barbro seemingly hid in the castle.

To be fair, he had not really known something was going on until too late, but regardless he was shamed. He was a fairly talented warrior; he was not strong enough to beat someone like Climb, who trained every day until he coughed up blood, but he was the strongest warrior in the royal family by far.

Zanack, by contrast, could barely keep his balance after swinging a sword. It bit deep into his pride to be known as some kind of coward and he was eager to overturn that shame.

The King was getting old at this point, and would seek to abdicate the throne and name a worthy heir; Barbro could not afford to be passed up over Zanack.

Speaking of the King's abdication, Gazef would probably retire when the King left the throne; there would of course be a need for his replacement, and he hoped Brain would take the role though he knew he was entirely unwilling.

Unfortunately, it seemed Brain was content in his position under Renner; if the new King permitted Gazef to retire, and Brain would agree to become the new Warrior-Captain, he would spend his days training the next generation.

It's a super good read and the amount of detail that isn't transcribed from the LNs to the anime is perpetual. Edit: Here's a guide if you're interested.

The undead can't talk which makes them automatically superior to almost every other character in shounen when it comes to fighting.

This episode is why I love Overlord, a bunch of OP characters eviscerating over confident scrubs, mixed in with great character moments and dark humor.

Sasuga Ainz-sama. It's worth noting that these guys aren't actually weak. I think they're all comparable to gold adventurers, some of the leaders could probably work their way up to being adamantine.

The maids making casual commentary on the pleb fight was wonderful. Highlight of the episode for me along with that slaver guy getting his just desserts.

Don't mind them, they're just doing some leg stretches. As a quick fun fact, the Nazarick Old Guarders were the skeletons good enough only to be used as a staircase for Ainz in season 2.

All of these fall under the free POP monsters that are automatically replaced after they are killed for free. It sounds like it should be a necromancer thing.

We shall see the new best girl for sure. I dug the Lovecraftian Horror involved with the team that was teleported. It had the domain of roaches and a creature not quite understood torturing someone.

Hamsuke is now a warrior and a fierce one too. I did appreciate the touch of the elven slaves being filled with elation at the shitty adventurer dying horribly.

Just a little note for anime only's who missed it in S2. V10 minor spoiler. I fucking love how this show can go from carefree bath scenes at the start of the season to horrible death and torture in the middle of the season.

God I love this show. About 7 Elder Liches chasing Gringhram. About collars on Lizardman and Ainz. And they skipped a fair amount of traps, but ah well.

You probably wouldn't notice the elves' ears being cut off if you didn't know what to look for, not even a mention that they are slaves.

Also, lack of mention that the old man didn't even get to the correct time his group was supposed to die. He was supposed to try running, only to be killed by many more, more powerful undead that were waiting near the exits Honestly I miss the elder lichs and the despair they caused, since it also brought up mimics and some other traps.

But that being the case, this episode had great pacing. It covered each worker team and had a good cliffhanger lol.

Why was almost everyone wearing collars and chains? The lizardmen, the Death Knight, Ainz As cool as this arc is, I'm a little sad that this was organised.

As irritating as it is to plans, it would be cool if people found the tomb without Ainz letting them, and the tomb of Nazarick crushed them without special preparations.

Minor non-plot spoiler: Magic item that reduces the wearer's strength, but increases exp gain. In volume 1 Ainz sets up multiple layers of patrols and protections around Nazarick.

I'm so happy that my boi girl Hamusuke learned a martial art. I was so proud of him her that I didn't get a chance to appreciate that pompous fucker's death.

My only issue was that you couldn't really tell that Neuronist wears fucked up bondage gear. She just looked naked. If you enjoyed this I highly recommend the books as it tells the story completely from the adventurers perspective and you get to hear their thoughts and feelings as they well Love the Pleiades' reactions when they assumed that those skelemans were the strongest.

This is the first time we're meeting Kyouhoku right? Also is that Nakamura voicing him? Nope I was wrong.

That was Kamiya. I've seen enough doujins with dark lords to see where this scene is going. To be fair to the white haired guy, even I wouldn't take Hamuske seriously if I saw him in a dungeon.

He's too cute! I really hope Ainz will take these elves in. They already hate humans as much as your usual Nazarick servant.

Please tell me that Ainz had an actual choir chanting behind him when he made his entrance XD.

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When asking his slaves what kind of magical creature she is, they have never seen it before, and Erya is enraged at their ineptitude.

Hamsuke informs Erya that they are to fight to see the results of Hamsuke's training, with the lizardmen and Death Knight will not intervene on their fight.

As both take stances, Hamsuke introduces herself, but Erya doesn't feel a need to seeing her as inferior; thus Hamsuke will erase this loser with no name.

As she charges, Erya evades using martial arts but is headbutted by Hamsuke before getting an attack in. Erya's nose bleeds from the damage, and he loses any sense of composure; Hamsuke however, sees him using his abilities and remembers her training to keep a distance until she knows more about them.

So to know more, Hamsuke switches to close combat standing upright, enraging Erya to attack wildly, but Hamsuke's natural fur and claws are strong enough to shield her from his sword.

Changing attacks to her tail, Erya is critically injured and berates his elf slaves to heal and enchant him; reluctantly complying, they buff their master in his blood lust.

Hamsuke politely requests they all attack to see the outcome, but Erya attacks like a madman with Hamsuke countering by cutting off both of his arms using Martial Arts Slashing Strike.

Erya roars at his slaves to heal him, but with seeing him suffer and about to die, they all laugh at his plight.

Erya, realizing he's all alone, is given a mercy killing by Hamsuke by a tail strike to his face, caving in his skull.

Turning around for critique, Zaryusu acknowledges Hamsuke's activated martial arts capabilities when using Slashing Strike to remove Erya's arms.

Looking back, they all see the elves kicking Erya's corpse; confused by the sight of it, believing it is how they mourn.

Elsewhere, Team Foresight realizes they were teleported by way of a magical trap. Seeing a dark hallway, they realize by an understanding of the Imperial Colosseum, that they are to fight someone.

Looking ahead, past the caged doorway, they are to enter some sort of arena. Hekkeran also realizes this, and after moving forward entering the center of the Colosseum, they believe they are outside when seeing a starry night sky.

Arche opts to use her Fly spell, but they are all startled by the surprise arrival of a Dark Elf with a microphone, introducing Foresight to an empty crowd.

They are then introduced to Ainz as their opponent. Sign In Don't have an account? Start a Wiki. It was first broadcasted on August 21, Contents [ show ].

Click on the images to enlargen them. Of course, all this caution had not gone over well with Eruya, who had wanted to enter immediately and had argued for hours with the other Workers.

They had concealed the existence of their campsite; the tents were pitched low and coloured so that they would blend into the surrounding area.

Their fire, though quite warm, had the [Darkness] spell cast upon it to conceal the light it was emitting. Most of the workers rested in preparation for the operation, while the Adventurer's watched the camp.

As the night fell, the Adventurers prepared the Workers a light but hearty meal, comprised of a bar of travel rations which would turn to soup when hot water was poured over them.

A few of the Workers added jerky, or spices, while others took it straight. The proportions were small; eating too much would be bad given the exercise they were about to undergo, but so would eating too little since no one knew when they would eat again.

When it was time to begin, the adventurers circled the grounds of the Mausoleum on all sides. Each of the groups had cast [Invisibility] and [Silence] on each of their members to conceal any sights or sounds of them, and had a signal flare to launch in case they were attacked during the approach.

A ranger equipped with Paralysis arrows took to the air with [Invisibility], [Fly], and [Hawkeye] to watch over each of the groups and check for signs of enemy activity.

To ensure that everyone was in sync during the entire operation, each group had a small stick filled with an alchemical solution which would make it glow dimly, and each group dropped the stick on the ground since the invisibility spell extended to everything they touched as they arrived at the edge of the location they needed to rappel down, before breaking it and pouring out its contents.

It was quite brief, but the signal could reveal their existence to an enemy observer; this was a necessary risk to take to keep the groups in sync, since the invisibility spells had a brief duration and they couldn't afford to waste time.

Any guard who might notice it wouldn't get a sense for their numbers or capabilities, and they would arrive at the buildings before the guard could rally the enemy force.

So long as they escaped the kill zone of the wide open space between the outer walls and the buildings, they had succeeded. The adventures drove pitons into the ground and attached ropes, rappeling down the sides of the cliff.

This level of physical ability was practically a necessity for Adventurers and Workers; even people like Arche, who spent most of her time studying books and practicing her spells, and didn't exactly have the most athletic of bodies, could accomplish this task.

Shortly after they arrived at their designated Mausoleum, the invisibility spell wore off, though the magical silence was still in effect.

In Gringam's party, each of the members back away from the rogue, who carefully makes his way towards the heavy stone door. Mausoleums typically had traps to ward off graverobbers, particularly the more ostentatious ones like this - but there was none to be found.

He oils the door to keep it quiet and help it move it's a massive slab of stone after all and then the warriors step forward, pushing it open and paying careful attention to signs of traps or an enemy ambush.

Once they were in, they wedged bars into the doors hinges to prevent a trap or ambush from closing it on them.

Incidentally, now that Gringam was away from the rest of the groups, he had abandoned his peculiar speech patterns and began speaking with his usual slang.

He had adopted his old-fashioned manner of speaking in the first place because he grew up as a farmer and didn't want to sound as if he were stupid.

Of course, he sounded funny instead, but strangers chalked it up to him trying to make his Worker group memorable and noticeable, as a means of advertising.

He had taken up the profession of adventuring because he was the third son of a farmer, and because of this had no hope of inheriting his fathers farm the eldest would enjoy that privilege, and the second eldest if he were lucky ; he was a strong lad but not particularly bright.

He had a bit of a knack for adventuring despite his lack of academic ability, and ended up leading a party after many years of being in the profession.

His worker team went along with his quirky speech patterns even though they knew it was a little ridiculous. Inside the mausoleum was a tombstone and a valuable-looking flag weaved of threads of precious metal like gold and silver; the assembled party are shocked when they discover this, as it would make it worth a considerable sum.

It had an unfamiliar emblem on it probably that of the guild Ainz Ooal Gown , adding to the mystery; it was heavy and bulky, so they would bring it with them later.

The tombstone itself was carefully checked for traps, even magical ones using Detect Magic - a process which took several minutes - and when it was opened everyones jaws dropped: inside were mountains of gold, jewellery, and gemstones.

Each piece were breathtakingly beautiful; with this, they more that quadrupled their hiring fee in bonuses alone.

The party is giddy and practically bursts into laughter; they scoop their hands through the treasure and one even takes out a ring and kisses the massive embedded rubies.

One of the party members knicks one of the coins with a knife; it's real, all right. Across the mausoleum, the remaining parties have similar reactions to the treasure troves they find.

The parties meet back later at the central mausoleum. The entrance is lined with large, lifelike statues of warriors, and at their feet is a plaque with strange inscriptions written in a language they don't understand - one of them has the number 2.

Gringam is the last to arrive, and Hekkeran leads him to where everyone else has assembled; the rest of Foresight, Tenbu, and Palpatra's group have already arrived.

Everyone's eyes gleam with excitement, but Palpatra makes an unusual suggestion: should we first sweep the outside for signs of other treasure or a secret entrance?

Apparently, in the Ruins of Sasashal there had been a secret door which led straight into the heart of the mausoleum itself, bypassing the traps along the way; perhaps the prudent thing to do would be to check for something similar here.

The other groups gladly accept, and even ask him to also recover the treasure they had left behind in the smaller mausoleums and move it back to the camp.

The rest of his party looks upon him with shock and disappointment, but they say nothing, trusting that he has reasons.

As it turns out, Palpatra finds the whole thing quite suspicious, and so is using the other parties as a canary in the coal mine to scout the place while his party stays relatively safe above.

As he reasons, there will be plenty of treasure to find in the second and third day and a lot less fighting to boot, so staying behind the first day is not a bad idea.

And if disaster struck Palpatra could make a cold-hearted decision like that in a heartbeat.

He was a very meticulous man; though his caution had lost him many opportunities for reward, it was also the reason he was still alive in the adventuring business.

Meanwhile, the other three Worker parties begin their expedition. While they can sense the presence of undead, the corpses lining the hallways appear to be preserved properly, and there is no sign that they require additional consecration rites.

Soon enough, they encounter their first group of foes; little more than six simple skeletons rushing towards them.

It was hardly a challenge, and Eruya scoffed, sheathing his blade in disinterest. Simple undead like these were childs play to a party of Mythril-rank equivalent workers, and Gringam takes all six on himself, destroying them with a few sweeps of his axe.

The Workers were baffled; was there no intelligent leader behind the creatures after all? Back outside, Momon returns to his tent; it was some distance from the others, and rumors had already spread that he had pitched it so far away so that certain Of course, Ainz was okay with this rumor if it meant they wouldn't be suspicious and would leave him alone.

He sighed; he was feeling slightly conflicted with what was about to happen, as a result of the remnants of his human side; he evidently still hadn't quite accepted Demiurge's plan, whatever it was.

Still, everything had been set in motion, and so he set his doubts from his mind and focused on the task at hand.

Albedo was there as he arrived at the Throne Room. Albedo had set up several mirrors of remote viewing to monitor the workers, and the other guardians had been called in to enjoy the entertainment and were on their way.

He had wished to observe the efficacy of the defense plan she had come up with; in the past, his guildmates had managed the defenses, but the situation had changed somewhat, and he wanted Albedo to make any necessary improvements.

You see, Ainz' principal goal was to minimize the unnecessary expenditure of YGGDRASIL resources; traps and defenses were a major expense for guilds, requiring daily upkeep costs, and Ainz had ordered them deactivated shortly after he arrived in this world to keep Nazarick in the green.

Mercenary monsters would also be quite expensive if they were lost in battle, since reacquiring them required the expenditure of gold; the only thing Nazarick could freely use without concern for its long-term economic impact would be the automatically spawning POP monsters, which appeared for free at regular intervals up to a cap.

In short, a continuous path from the entrance to the heart of the dungeon had to exist, or else the guild would have to pay a large financial penalty.

While Ainz was not sure if it would still activate in The New World, it would impose a massive cost if it did; there was even the possibility that the enemies could plug up an entrance and inadvertently activate it, even though this risk had been accounted for in the game and temporary damage wasn't supposed to activate it.

Ainz was quite upset with the Workers; as far as he were concerned, the lot of them were greedy pigs who were staining Nazarick with their filth.

Ever since he had been transformed into an Undead, his general ability to care about people or things had been greatly diminished - with one major exception: he was still driven in large part by his nostalgia for his guild and guildmates, and this transfered over to the NPCs as well.

By rights he shouldn't much care if these invaders lived or died, but he quite wanted them dead; they sought to invade Nazarick, kill his minions, and rob his guildmates of their precious gold, and the mere thought of that infuriated him.

His disatisfaction with the plan Demiurge had proposed had not, as you might first expect, been in regards to the fact that it entailed luring Adventurers or Workers into Nazarick to their deaths; he had been hesitant because he felt the ordeal debased his guild and the NPCs.

The rest of the combat maids aside from Nabe had been given a simple order: observe as Nazarick forces engaged them, and only pursue and eliminate those who successfully manage to flee from the battle.

Nazarick needed to be sure that it's defenses could eliminate every attacker and leave no witnesses, not unless it was useful to do so, and so the maids were to act as observers for the most part and only act if necessary.

The maids appeared before the team at the entrance, introducing themselves. Though they were each charming and impossibly beautiful, Palpatra's team eyed them suspiciously; they did not look like allies.

Palpatra figured that, since they had waited until the other groups separated from them, they might well be evenly-matched. If they could have defeated the entire group of Workers all at once, they would have; instead, they intended to pick off smaller groups one-by-one, and had gathered the bulk of their fighting force to go after Palpatra's group - though the fact that they had announced their presence rather than striking from ambush suggested they were confident of victory.

Yuri calls forth 8 Nazarick Old Guarders to fight Palpatra's 5-man team. While normal skeletons would not be a challenge for them, these skeletons were different; they were armed with golden breastplates, emblazoned shields, composite longbows, and an assortment of one-handed weapons; furthermore, their equipment radiated the glow of magic.

To Palpatra, they did not look like the creatures named Skeleton Warriors, nor even Red Skeleton Warriors; perhaps they were an even more powerful variant.

Still, he held on to a ray of hope; surely these skeletons were the best this Mausoleum had to offer, their strongest warriors.

They were concentrating all of their best forces here to eliminate his party; if they could turn the tables using their teamwork and experience, the defenders would be greatly diminished.

As Palpatra explains, flight magic wouldn't help, since each of the Old Guarders had composite bows and anyone taking to the skies would make an easier target.

Shocked that they chose to stand and fight rather than flee, the maids decided to cheering for their survival from the sidelines; if they died before they fled there would be nothing to test, of course.

Palpatra's team was comprised of himself, a cleric, a warrior with a shield, a rogue, and a wizard; they understood battle tactics well enough to protect the vulnerable backline using a frontline of warriors.

Palpatra was engaging 3, the cleric another 2, the warrior a further 2, with the last being occupied with the rogue.

The wizard's job was to stay safe in the back and support the party with his magic; he could summon in an additional fighter or blast a target with his magic, but neither proved particularly effective.

The rogue would normally look for opportunities to make a decisive strike against a vulnerable foe, but Skeletons had no vital organs, so his only real job in this fight would be to keep one of the enemies busy.

It would all hinge on the abilities of the warrior, cleric, and Palpatra himself to keep 7 of the 8 skeletons busy long enough for the wizard to do some damage; meanwhile, the bored maids comment on the tactics and strategy as if it were a football match.

Unfortunately, the warrior blunders and takes a lethal blow early in the fight. The battle is effectively over at that point; the rogue and cleric each have to deal with an additional target and can't keep up any longer.

The wizard attempts to take to the skies and blast him, but as predicted two of the Skeletons quickly pepper him with arrows and he drops.

Most of Heavy Masher's fight scenes were skipped in the anime. As we cut to his team, we see they've found themselves in a tight spot.

Literally; the room he and his team were in was only about twenty meters across on both sides, but they had been pressed into a corner by a mass of zombies and skeletons that filled every inch of the room.

He had split off from the other groups at a major junction; the rooms had been relatively empty, save for a handful of treasure, until his group were suddenly ambushed by a horde of undead who poured out of the opposite door and surrounded them before they could retreat.

The undead's attacks were relatively weak and could do little against his armor, and beside him was a shield-carrying warrior; together they formed a defensive wall to protect their teammates who lacked the same protections.

They weren't invulnerable; a lucky blow might topple them, and if the undead pushed them over or knocked them down they'd be buried under the weight of the mass of undead, who would be free to press forward against their allies.

Fortunately, even foes of this quantity could be defeated; the only problem was, it would require spending the valuable MP and limited-use skills of the backline, who were currently firing rocks out of slings at the skeletons.

After seeing the sheer quantity of undead, Gringam wanted to conserve their trump cards for emergencies - but it seemed as if this was one.

Clerics and Priests had the ability to turn away undead, forcing them to temporarily flee through the power of their holy magic, or even destroy them outright if the creatures were weak enough and the caster strong enough.

This was the latter case, and the twenty nearest undead turned to ash. The wizard followed up immediately with a [Fireball] spell, which sailed into the center of the undead and exploded, incinerating many and scattering the remainder to the side.

The cleric and wizard repeated the process again with another Fireball and another wave of holy energy; nearly undead had been killed, but their foes were undeterred.

After all, they were mindless undead; while a Fireball explosion would induce shellshock and crippling pain amongst living creatures, mindless undead were single-minded, tireless, and utterly oblivious to any damage that didn't outright kill them.

Gringam ordered a charge at the remaiing enemy force in an effort to conserve resources, and the two front-line fighters mopped up the remainder with minimal assistance.

While the presence of so many weak undead creatures virtually guaranteed the presence of stronger variants, curiously none had shown up during that fight.

In fact, it appears as if the enemies had been mass-summoned, for their bodies disappeared when they died much like summons; this was an unheard of bit of magic, since most summon spells would only bring forth a single creature.

Fortunately, it seemed as if the horde had been mostly destroyed; unfortunately, it was at that moment that the floor suddenly disappeared beneath him and his team plunged into the room below.

In contrast to the relative simplicity of the previous trap, the trap in this room was complex and multi-layered. First, the drop had the potential of incapacitating or injuring some of them due to the distance; an unlucky adventurer might break a leg or crack a rib, and could get buried alive by the horde from the previous room if they had not been dealt with.

Second, the room was cone shaped, and the floor collapsed inwards towards the center with a steep incline, so the hapless victims would roll into it after landing.

Third, repeated waves of Plague Bombers, suicide zombies that would explode with negative energy that would harm the living and heal the undead, would emerge out of holes in the surrounding walls and dive at anyone caught in the middle of the room, pinning them in place and exploding repeatedly until they died.

Fourth, the only way out short of climbing back up the wall to the previous room was a fake door which was actually a monster, a Door Imitator, that would eat anyone trying to escape.

It was a truly devious trap. Gringam and his party were experienced adventurers, however, and their instincts had immediately kicked in.

They attempted to control their landings, and had immediately sprang to their feet upon hitting the ground.

Even though their psyche had been pushed to the limits by stress, they kept their cool, communicated efficiently and effectively and made sound decisions.

Once the Plague Bombers began streaming out of the room, they had immediately recognized the predicament they were in and realized they needed to flee the room immediately.

Gringam ordered them to ignore the nearby door; it was better to seek the safety of the known by fleeing back in the direction they came then make a panicked judgment and push on forward and risk stumbling into another trap.

Instead, the Wizard cast [Web Ladder] on the wall; it was highly adhesive when you wanted your hand to stick to it, but would release you when you deliberately attempted to remove your hands; as such, it was ideal for scaling the nearby wall rapidly.

Fortunately, there wasn't a fifth layer to the trap; no foe awaited at the top to push them back into the pit.

The party backtracks as they catch their breath and sigh with relief. Unfortunately, it's not over; a steady, ominous tapping sound catches everyones ear, and they stop to listen.

It's an Elder Lich, walking along the corridor with a staff. They were borne when the corpse of a powerful and evil wizard was suffused with enough negative energy to spawn it as an undead, and was an incredibly powerful magic caster.

The party spread out immediately, so as to not be caught in an area-of-effect attack. They would have some difficulty, but it was not an insurmountable foe for a mithril-ranked team; in fact, at full strength, they would be nearly assured of victory - though of course they were anything but at this point.

It must be the master of the tomb, they think. Fortunately, it didn't seem hostile, as it approached them slowly; they attempt to communicate with it peacefully, hoping to avoid a fight in their weakened state.

While undead would be consumed with a mindless hatred of the living, some intelligent undead were known to suppress this instinct and deal with the living Davernoc, the Six Arms member from Season 2, was one such example.

Perhaps this one, after failing to eliminate them with its traps and having a better measure of their skill after testing them repeatedly, sought to avoid a lethal confrontation and negotiate with them instead.

The Elder Lich is not responsive to their entreaties, and it responds by simply placing its finger to its lips in a hushing guesture.

We soon see why; six more Elder Liches appear behind this one. It was clear; the master of the tomb was more powerful than an Elder Lich, and entirely outside the capabilities of anyone in the entire operation, excepting perhaps Momon himself.

At this point the anime cuts in, after skipping most of the aforementioned scene: Gringam's party abandons all hope of fighting the assembly of powerful magic casters and flees immediately, turning corner after corner and becoming hopelessly lost before stumbling head-first into a teleportation trap.

Teleportation traps were magic of the 5th or 6th tier at least; while the 3rd tier spell [Dimension Move] could transport the caster, higher-leveled spells were required to teleport others, let alone a group of them.

Indeed, if a being ruled over Elder Liches, such a spell would surely be within its means; now that they had time to think, their ire at Count Femel grew.

He should have known about something like this; he wouldn't have assembled so many workers and offered such a good payout. Gringam was now in a pitch-black room; he had become separated from everyone else in his party save the thief, who was the only one to reply to his call.

When the thief pulls out one of the spare glowsticks, they realize to their horror that they've found themselves in a room filled entriely with cockroaches from bottom to top.

Many of them were ordinary sized, but the biggest were over a meter long, and the most unnerving of all was that they were utterly motionless.

Just as the two are about to start moving, a strange voice interrupts them. It is Kyouhukou, a bipedal cockroach creature.

Despite standing upright, he could look upon them directly, suggesting his default state was to walk around on two legs as opposed to an insects usual four.

He is a level 30 creature, comprised of levels in Insect, Druid, Summoner, and Entomancer -style classes; specifically, he controls, enhances, and summons an army cockroaches.

In Nazarick, he is known as one of the Five Great Evils, so named because they were designed to have something incredibly creepy, scary, or evil about them; namely, he has the most nightmarish house.

After all, he's the Area Guardian of the Black Capsule, a room filled entirely with his cockroaches, and the room they're currently in.

They again attempt to parley with it, and it seems eager to do so and quite thankful for their presence despite his moniker, he's not actually an evil creature, possessing only a karma rating when most in Nazarick have well below ; upon asking if they could be led safely out of the room and released, it reveals that - even if they could escape from the room - they were on the second floor of Nazarick, and had no hope of survival.

Still, it stops to think for a moment on their request; but unfortunately, Kyouhukou already has everything he desires.

Namely, he wants food for his family of cockroaches - they had sustained themselves so far by cannibalizing each other - and a pair of live meals have just been delivered to him.

At this point, the cockroaches begin to writhe, and both are bathed in waves comprised solely of cockroaches. The thief died quickly as the thousands of cockroaches devoured him.

Gringam was not so lucky; he was clad in full plate and would die a lot slower. His weapons were useless against the swarm and the smaller ones could easily penetrate the gaps in his armor.

Like a drowning man he couldn't keep himself aloft in the wave of creatures and was quickly submerged. He mouth was quickly filled with cockroaches that wiggled down his throat and into his stomach, restricting his breathing and eating him from the inside.

They borrowed into his ears, which were drowned in the sounds of their wriggling. They chewed apart his eyelids until they got to his eyes.

And of course they chewed at every inch of his body, wracking it in pain. All Gringam had ever wanted was to not be looked upon as the unnecessary, worthless third son; he had saved up enough money at this point to retire comfortably and acquired the renown and reputation to score a beautiful wife.

He should have secured himself a far better life than his brothers at this point Repeatedly, by the way; in order to get more food out of him, Kyouhukou healed him over and over again as the cockroaches were eating him alive.

Fun fact: Hilma and the rest of the Eight Fingers bosses were also tortured in this manner, except of course they were left alive at the end of it.

Meanwhile, the warrior of Heavy Masher awoke with a start. Every inch of his body was immobilized and he was gagged; he could neither move his head nor speak.

With an effeminate voice that was entirely out of character for the horrifying monstrosity that it came from, he was addressed by a creature called Neuronist Painkill.

This was, of course, to aid in the act of torture itself - what better way to torture someone than subject them to unimaginable suffering only to heal them back up and start the process all over again?

In contrast to Kyouhukou, it was pure evil, with a Karma rating; it's a sadist that relishes in torturing for the sake of torture.

In contrast to its hideous demeanor, its mannerisms were seductive and alluring, which compounded the horror. It was describing to the captured warrior the situation he was in: the Great Tomb of Nazarick, ruled by the Supreme One Ainz Ooal Gown - of course, it had to stop and take a minute to gush all about Papa Bones.

In fact, it was convinced Ainz was attracted to it; he had starred intently at its "stunning" figure for several seconds first upon meeting it, and then turned away in "embarassment".

Moving on, it explains the warriors new job: he will of course be singing the glory and praises of Ainz as part of a choir.

Well, this could have been worse, he thinks. I could probably do that. Unfortunately, by singing it means screaming, and by choir it means an assembly of Torturers they were cut from the anime, but he has an assortment of Torturer assistants to help him extract maximum suffering.

The first order of operation would be to take a long, thin, spiky rod and NSFL warning. Finally, there was Eruya Uzruth.

Each team had taken a different path at the first major crossroads, and he had charged on ahead as deeply into the tomb as possible in hopes of finding a powerful foe to fight.

His three elf slaves possesed the training of of a ranger, a priest and a druid, respectively; the former was responsible for scouting and the latter two would support and buff him in combat as needed.

Of course, given the rapid pace he was driving the ranger elf at, she was more likely to stumble face-first into a trap than spot it in advance - but at this point he was growing tired of the girl in question, and would soon acquire a new one anyways.

This flippant attitude for the well-being of ones slaves would concern even the nastiest of Workers who cared little about the immorality of slavery.

After all, Elf slaves were not cheap; they had to be imported from the Slaine Theocracy who bordered the elf nation at great expense, and this was especially true of the pretty ones with valuable skills that Eruya liked to acquire.

In short, each of them was the price of a powerful, high-level magic weapon, and Eruya was content with killing them off on a regular basis once he got bored with them.

Characters 9. Pacing 9. What Works Getting plotline payoff Buildup to a bigger reveal Character Emotion is conveyed perfectly.

What Hurts Don't really get to see characters do anything CG animation is still a bit out of place. Share This. Leave a Reply Cancel reply Your email address will not be published.

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